So, lets talk about – plans! There will be a significant increase in display space here at Littleworlds HQ in the (relatively) near future in the shape of some dedicated display-shelves. My plan is to have little scenes built on each level. Some will change, others, like my modulars will get a permanent spot, but probably change their layout over time.
Here is a list of ideas and themes that will be represented. Not all at the same time of course!
- A downtown city-scene with modular buildings and city sets, plus asian market.
- Various Star Wars-scenes, including Tattooine with the Mos Eisley Cantina.
- Medieval Fantasy: castle exteriors and interiors; with various armies and factions, like human kingdoms, elves, orks, Lava Creatures (I refuse to call them Lava Monsters!)
- Deep Sea Explorers – maybe on two levels. Surface and underwater.
- Classic space.
- Pirates. Not sure though if my ship will fit in. Shelves can only be so tall.
After putting this list together, I have to say I am really excited and can’t wait to get started!
Speaking of getting started: there are two reviews waiting for publishing, but photographing them turned out to be not as simple and straightforward as expected. It is hard to take pictures of something that almost completely fills your light-tent – and at the same time has quite confined spaces as well (what could that be?).
As a result of these issues (and generally being not completely happy with some of the pictures I took lately), I started experimenting with different aperture values. I was using mostly the highest possible f-setting for a deeper depth of field. A higher f-value means however, that the aperture lets only the minimum amount of light in, which resulted in some really unpleasant graining in the picture. Knowing that for special effects shots in the olden days of model-making, usually long exposure times and high f-values were used to create a sense of scale, it initially seemed a good idea to me, but I guess they just had so much better cameras!
I decided to try the opposite now and use the widest possible opening, to let as much light in the camera as possible. In theory this should result in a much shallower depth of field, but since even large Lego structures are relatively small in the grand scheme of things, I hope this shouldn’t be much a problem in the end.
These technical aspects are a bit frustrating at times, but I am pleased that the first results are looking much better already. Making proper photos of your builds, regardless if they are own creations or sets, contributes so much to how people perceive them and can’t be underestimated really. We’re not going to do the point-and-shoot-with-your-phone thing here at Littleworlds. We do things properly!